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	<title>Robert Paul Design Blog</title>
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	<link>http://www.rpauldesign.co.uk/blog</link>
	<description>Welcome to my blog.</description>
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		<title>Midweek Critique &#8211; &#8216;Draw Something&#8217;</title>
		<link>http://www.rpauldesign.co.uk/blog/?p=228</link>
		<comments>http://www.rpauldesign.co.uk/blog/?p=228#comments</comments>
		<pubDate>Thu, 26 Apr 2012 20:05:09 +0000</pubDate>
		<dc:creator>rpauldesign</dc:creator>
				<category><![CDATA[Midweek Critiques]]></category>

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		<description><![CDATA[Exploding onto the app scene in February 2012, Draw Something can already boast some impressive numbers: its 50 million downloads in 50 days, or the $180 million acquisition of Draw Something creators OMGPOP by the game development giant, Zynga, in March. Despite some internal controversy, Draw Something, by all counts, appears to be doing well. In light of [...]]]></description>
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		<title>The Joys of 3D</title>
		<link>http://www.rpauldesign.co.uk/blog/?p=182</link>
		<comments>http://www.rpauldesign.co.uk/blog/?p=182#comments</comments>
		<pubDate>Thu, 22 Sep 2011 06:59:06 +0000</pubDate>
		<dc:creator>rpauldesign</dc:creator>
				<category><![CDATA[Commentary]]></category>

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		<description><![CDATA[The deadline is finally here; all of my CGI work is now in-situ, emblazoned across the folder handout it was intended for, awaiting the client dropping by to collect it. Producing the 3d model for this client has been a strange experience, one that I will hopefully be able to enjoy again as the company [...]]]></description>
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		<title>3D Lighting (Or How I Learned to Stop Working and Love the Render)</title>
		<link>http://www.rpauldesign.co.uk/blog/?p=175</link>
		<comments>http://www.rpauldesign.co.uk/blog/?p=175#comments</comments>
		<pubDate>Fri, 16 Sep 2011 21:46:32 +0000</pubDate>
		<dc:creator>rpauldesign</dc:creator>
				<category><![CDATA[Commentary]]></category>

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		<description><![CDATA[This week&#8217;s modelling has being going very well, and I feel like I am suitably up to speed with my aforementioned techniques, tricks and shortcuts. Despite all of this, I am not sure if I am quite up to speed enough for next week&#8217;s deadline &#8211; the cruelly vague &#8220;Tuesday or Wednesday&#8221; (Which? Which??) that [...]]]></description>
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		<title>How much??</title>
		<link>http://www.rpauldesign.co.uk/blog/?p=163</link>
		<comments>http://www.rpauldesign.co.uk/blog/?p=163#comments</comments>
		<pubDate>Wed, 14 Sep 2011 12:11:11 +0000</pubDate>
		<dc:creator>rpauldesign</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[pricing]]></category>

		<guid isPermaLink="false">http://www.rpauldesign.co.uk/blog/?p=163</guid>
		<description><![CDATA[I&#8217;m blogging today with great disappointment at the unfairness of Autodesk&#8217;s US-UK pricing structure. The price of a single licence of 3ds Max 2012, in the US Autodesk store, came to $3,495 &#8211; a hefty price tag by almost anyone&#8217;s standards, but a worthwhile cost to many companies nonetheless. I was foolish (and remind myself [...]]]></description>
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		<title>It&#8217;s not &#8216;what&#8217; you think&#8230;</title>
		<link>http://www.rpauldesign.co.uk/blog/?p=156</link>
		<comments>http://www.rpauldesign.co.uk/blog/?p=156#comments</comments>
		<pubDate>Tue, 13 Sep 2011 17:00:50 +0000</pubDate>
		<dc:creator>rpauldesign</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

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		<description><![CDATA[Thus concludes my first day of 3ds Max rehabilitation! I was pleasantly surprised to discover just how much came flooding back to me throughout the day. Although much of the preferences remain unhelpfully hidden away in the endless lists of program settings, the basics &#8211; shortcuts, modelling techniques, lighting setups &#8211; returned to me quite quickly. [...]]]></description>
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		<title>It&#8217;s 3D Time!</title>
		<link>http://www.rpauldesign.co.uk/blog/?p=153</link>
		<comments>http://www.rpauldesign.co.uk/blog/?p=153#comments</comments>
		<pubDate>Tue, 13 Sep 2011 07:09:40 +0000</pubDate>
		<dc:creator>rpauldesign</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[architectural visualisation]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.rpauldesign.co.uk/blog/?p=153</guid>
		<description><![CDATA[After a fairly long (two year!) hiatus, I am to be reintroduced to one of my favourite programmes, 3ds Max, for a 3D architectural visualisation project at Blue Square. I&#8217;m hoping that I am not too rusty, as I have made several assurances (to the effect of &#8220;Hell yeah, I can do that..!&#8221;) to my [...]]]></description>
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		<title>Getting Started With Icon Design</title>
		<link>http://www.rpauldesign.co.uk/blog/?p=24</link>
		<comments>http://www.rpauldesign.co.uk/blog/?p=24#comments</comments>
		<pubDate>Wed, 23 Mar 2011 00:52:34 +0000</pubDate>
		<dc:creator>rpauldesign</dc:creator>
				<category><![CDATA[Tutorials]]></category>

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		<description><![CDATA[This is the first of a two-part feature on icon design, focusing in Part I on some of the basics of icon design, before moving on in Part II with some conceptualisation and production techniques. I hope that you find these articles useful, and that they help you to get started with icon design! Introduction [...]]]></description>
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		<title>The Robert Paul Design Blog :: Complete, but for how long?</title>
		<link>http://www.rpauldesign.co.uk/blog/?p=19</link>
		<comments>http://www.rpauldesign.co.uk/blog/?p=19#comments</comments>
		<pubDate>Tue, 08 Mar 2011 21:24:15 +0000</pubDate>
		<dc:creator>rpauldesign</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

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		<description><![CDATA[After many hours hunched over my laptop, slowly dissecting the structure of my WordPress theme and fidgeting with widgets, classes and templates, my new blog is now (I hope!) finally ready to go! Woohoo! I&#8217;m still testing much of the styling, so as time goes on I am sure that various CSS bugs will pop [...]]]></description>
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		<slash:comments>13</slash:comments>
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